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Banjo acts as the driver for all vehicles and can train at Boggy's Gym to improve his physical attributes, though with the game being vehicle-based, this is of dubious usefulness.
#SMASH ULTIMATE FRAME DATA BANJO SERIES#
He creates a robotic body for Grunty and a series of vehicular challenges for Banjo and Kazooie to go through. Grunty reappears as just a skull and attempts to start a fight, but before they can, they are interrupted by the Lord of Games (L.O.G.), the supposed creator of all video games. to revive Bottles.Įight years later in Nuts & Bolts, the duo has become lazy and out of shape from their lack of exercise, having forgotten their moves from the previous games. Banjo and Kazooie triumph over Grunty once again, and use the B.O.B.
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Bottles' brother Jamjars helps the duo learn to work independently, giving Banjo several Kazooie-free moves that utilize his backpack to attack, relocate unwilling cargo, sleep to regain energy, and protect him from dangerous liquids. Banjo and Kazooie set out again to chase down the witches, who are attempting to restore Grunty's flesh by using a Big-O-Blaster to suck the life out of the entire Isle O' Hags. Two years later in Banjo-Tooie, Gruntilda's sisters appear to rescue the now-skeletal witch, who promptly attacks Banjo's house and kills Bottles. The duo eventually send Grunty's spirit back to the future into her real body, restoring the timeline mostly back to normal. Banjo is necessarily more of an independent character in this adventure, able to defend himself alone until he manages to rescue Kazooie. Mumbo uses his magic to send Banjo back in time and stop her. This newly-built "Mecha-Grunty" kidnaps Kazooie and travels 20 years into the past to stop the two from meeting, thus preventing her defeat. Two months later in Grunty's Revenge, Gruntilda's ogre-like minion Klungo creates a robotic body for her spirit to possess while her body remains underground. After the pair get through the lair and confront Grunty at its peak, they ultimately summon The Mighty Jinjonator to push her off the tower to her doom she crashes into the ground and is buried by the ensuing debris. Although Kazooie performs most of the duo's abilities, Banjo is nevertheless capable of performing a few attacks, such as the Claw Swipe and Forward Roll, while the friendly shaman Mumbo Jumbo can also transform him into various creatures and objects that allow him to bypass certain obstacles. Throughout the lair, Banjo primarily runs, swims underwater, and talks to the various inhabitants of each world. With the help of Bottles, the move-teaching mole, Banjo and Kazooie navigate through Gruntilda's Lair, a complex cavern in Spiral Mountain with links to many disparate worlds. Banjo oversleeps while this is happening, but soon awakens and begins his journey to rescue his sister. The evil witch Gruntilda, upon hearing that Tooty is the prettiest girl of all, kidnaps her and attempts to use a machine to steal her youth and beauty. īanjo's first proper adventure, however, occurrs in Banjo-Kazooie. He is the second-heaviest character, and races in aqua-colored vehicles. He and Conker the Squirrel were recruited by Diddy Kong to help defeat the intergalactic pig wizard Wizpig. He lives with Kazooie and his younger sister Tooty in a small house near the foot of Spiral Mountain.īanjo chronologically debuted in Diddy Kong Racing as one of the eight starter characters, which takes place before his partnership with Kazooie. He is a foil to the sarcastic and loudmouthed Kazooie, his best friend whom he (often unwittingly) goes on adventures with. He is generally non-confrontational, desiring peace and quiet, and he often helps those in need, but he is strong enough to defend himself if need be. Banjo is a laid-back, well-mannered brown bear who loves honey and, as his name suggests, playing his banjo.